Naroth - 3D open world RPG

Started by EgonOlsen, February 06, 2016, 10:54:01 AM

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EgonOlsen

The code is still in there, but it's not active. The problem with night is, that it should change something else and not only the lighting...like NPC behaviour or monsters or such. But that would require an additional layer of AI and such and I didn't want to do that. Especially, because this game is tailored to how I play my PRGs. And I usually try to avoid night time in games, because it looks dull and only retricts you in your possibilities. So I asked myself why I should put time and effort into something that actually just annoys me...and decided against it.

For the rain: The rain is just a blitted texture layer with no depth. I works fine in the wilderness, but when being in a town, there are places where this doesn't make sense (i.e. rain in places where none should be). So I decided against that as well.

msandin



msandin

So, I've now finished it a second time, having played both branches trough to the end, now on my 5X. Still neat:-) Couple of minor points:

  • If I turn of the device without exiting to the desktop the map is (at least often) blank when I return to the game. You can go on exploring and it will update the map with new walls but to get the old walls back I have to forcibly close the game. This issue seems to be new because I've only experienced it the last couple of hours of play but I can't know for sure if it's just something I never did earlier.
  • When going up/down a set of stairs I often end up facing in strange direction, frequently towards the stairs. There are a few points where you're under attack from the very moment you descend and this makes those moment slightly panicky as you wildly try to turn towards where enemies might be.

EgonOlsen

Thanks for the feedback. I've noticed that automap issue myself. The automap is rendered into a texture. If the GL context gets lots, this texture will be recreated as empty and I don't seem to update it correctly. I'll have a look.

About the stairs...yes, you are right. There's no extra code to align the player to the stairs. The direction you are facing when exiting them is the them as the one you have when entering them. In most cases, this is fine IMHO. I'll note it though and see what I can do.


EgonOlsen

I'll put it on the TODO list, but it will be a pain to do that, because I don't want to rely entirely on it, for example if people don't want it or can't use it, because they have no Google account (yes, these people exist). So even if I make it optional, I would have to sync local and remote states somehow, if the player switches that option.
I see the benefit though...but I personally would never use cloud save. I still remember Steam cloud save killing my The Walking Dead saves... >:(

hinmel9

Hello,
I triesv the game on a Asus Zenfone 2 with Intel processor. The game starts,showing a landscape with trees and moving leaves (the App is not frozen) but there is no menu or control. I can't move or do anything but leaving the game by pressing the homebutton on my device.
Any ideas?

Thank you.

EgonOlsen

These Zenphones seem to have a troubled PowerVR GPU...I had other issues with them as well.
Are you getting a loading screen with the title image and a red loading bar or is that missing as well?

EgonOlsen

I've got additional reports from ZenFone2 users with the same problem. However, nobody replied to my requests for more details... :(

So I went ahead and implemented an experimental fix that tries to fix the issue based on what I think the issue might be...It would be really really (really!) helpful, if somebody could tell me, if this version (1.16) does anything good for ZenFone 2s.

Nightstorm

Hello,

i am played trough the Quest. But now I am stuck.  The Guy with the flaming Sword and the red Armor wont die.  I hit him with a Bastard Sword 15 times and more and he stil lives.

Something i should know my strength is 29 with Damage maxed out.

But for a free Game written by a One Man Show really advertising for me.  Great Work.  Thanks alot man.

Best regarts
Nightstorm

P. s.  sorry my english is terible,  i  know!

EgonOlsen

Eventually, he will die. Search the upper levels of the dungeon. You should find some better equipment there like a magic sword. That will make it easier to beat him.

EgonOlsen

Uploaded a new version (1.18) with some minor improvements like a larger attack button and an XP indicator for the next level.

EgonOlsen

Uploaded a new version (1.19), which fixes a rare crash in the texture caching as well as very rare one which caused the player to teleport into a house. It also adds additional (but usually hidden) debug options and fixes a spelling error in the german version.

Rhinehold

Where can I find help with a quest? I have all the quests done except where I have to talked a monk into letting Pedrex a second chance. I can not get a different dialogue.