is there Z-offset options?

Started by MichaelJPCT, August 14, 2016, 01:07:17 PM

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MichaelJPCT


EgonOlsen

Depends on what you mean with that...?

MichaelJPCT

i want Z-offset (or depth-offset) to help resolve 2 (nearly) co-planar polygons, one should be seen , the other should be hidden. although moving one of them a little closer can have effect, but with Z-offset the result can be better in some cases.

EgonOlsen

Then no. You have to do that in a shader. However, I think that fiddling around with depth to get something to work indicates that you are on the wrong track...