default shader lighting problem

Started by MichaelJPCT, August 29, 2016, 04:13:03 AM

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MichaelJPCT

it seems to work correctly like the desktop version now. thanks.
i see the specTerm param is gone, but i never knew what it was - it didn't make difference in my desktop app.

EgonOlsen

It wasn't used in the Android version anyway. I'll check the desktop version, if it still has any use in that one.

EgonOlsen

#32
I've updated the beta jar: http://jpct.de/download/beta/jpct_ae.jar
The fixed shaders were too large to compile on Vivante GPUs and crashed the VM when trying. So I got myself a cheap, used Galaxy Tab3 to debug it and finally fixed the problem by using some different shaders for Vivante based devices. This is the first time that I had to do that (use different shaders, not buy a device to debug stuff...I did that several times... ;)).