Collision Detection without a World!

Started by Melssj5, April 08, 2006, 11:46:24 PM

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Melssj5

Is it possible to check collisions between several objects without adding them to a World.
Nada por ahora

EgonOlsen

No, there isn't. If you want to limit collision detection to several objects, you have to set their collision modes accordingly.

Melssj5

I am using the server machine to manage all the events and collisions, so I use a World with all the objects built in there. But I think that I am wasting memory because that world never wil be rendered, wont have lights nor anything like that.
Nada por ahora

EgonOlsen

The overhead is minimal. You may reduce the maxPolysVisible on the server to same some more memory but even that shouldn't really matter.