does JPCT-AE support scissor test?

Started by MichaelJPCT, June 28, 2017, 11:56:51 AM

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MichaelJPCT


EgonOlsen

No, jPCT-AE doesn't. Desktop jPCT does. I think the reason is that it wasn't supported in OpenGL ES 1.x, so I left it out when porting the thing and never added it again. You should actually be able to simulate it in a shader.

MichaelJPCT

now i have another question, how can i use multiple shaders on an Object3D. i think i have read somewhere that an object can have several vertex shaders and fragment shaders in a row.
the reason i want this is that i don't like to modify the default shaders.

EgonOlsen