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Started by redred, April 27, 2006, 12:22:46 AM

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redred

i dont know anything about this
will anyone help me? please?
just start at step one for making a java game

Melssj5

Well, what can I say? I also tried to help for a starting pint but you won find it. Try posting specific question. In anyway, here is my aport.

When download the jpct api you will find a folder called LIB, inside that folder you have the jpct and the lwjgl. JPCT contains this engine is mostly used to load 3DS files, render by software, manage events and all the stuff for making your game. LWJGL is an API provided for a third party. Are Open GL libraries for java. jpct also use lwjgl to render in opengl.

well, a fast review of the most important classes.

World is the class that contains the lights, maps, objects3D and everything. Its like an enviroment in which you build all your 3d files and manage the lights.

TextureManager used to handle the textures of your maps.

KeyMapper is used to get the key events inside a game

FrameBuffer is used to asign the render type, resolution and things like that.

Loader is a class that contains the information to load 3d files like 3DS, MD2 and some others.


well. I think that this may helped you to understand better the examples sources. try reviewing them and understanding what they do. Also try to do own modifications to the FPS demo to change little thing and notice changes.

For any further help we are a community trying to help everybody here.
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redred

i don't really want examples, i want the place where you type the java script

Melssj5

java script?????? are you sure that you know about what you are talking about?
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redred

just forget what i said about "java script", just tell me how you start making the programs

Melssj5

ok, first of all I must said that you need at least a basic java programming knowledgment.

Java is a Object oriented language which means that you work simulating of the real World.  :roll:

JPCT offers you some of this objects like a World to place everything, Cameras to see, Object3D to store 3d stuff like weapons, maps, etc.

You can use an IDE to program there, I recomend you to use forte, eclipse or netbeans. (netbeans is free and you can download it). Those IDES let you put the code and compile and run it.

Its important to say that if you want to do a game with JPCT you must programm it, so if you are not a skilled programmer you better look for other soltions like "game maker" or things like that that let you build your game without being an exprienced java programmer. If thats the case you can check this pages.


http://www.3drad.com/featlit.htm

http://www.gamemaker.nl/

http://www.adventuregamestudio.co.uk/

http://pygame.org/news.html

http://www.turbosquid.com/gmax

http://www.genesis3d.com/

http://www.dhost.info/realityfactory/

http://underwaredesign.com/prod_detail.php?id=42

http://mad-project.sourceforge.net/index.shtml

http://www.enterbrain.co.jp/tkool/RPG_XP/eng/index.html

http://kuoi.asui.uidaho.edu/~kamikaze/Hephaestus/

http://www.virtools.com/solutions/products/virtools_dev.asp

http://www.splamm.com/elysium/

http://www.cubeengine.com/

http://www.crystalspace3d.org/tikiwiki/tiki-view_articles.php

http://www.realmcrafter.com/

http://3das.noeska.com/

http://www.stagecast.com/

http://www.explore-rpg.com/

http://www.clickteam.com/English/jamagic.htm

http://www.garagegames.com/pg/product/view.php?id=1

http://www.entidad-3d.com/

http://www.classicgaming.com/ascii/download_files/textworld/textworld.html

http://www.kaneva.com/create/create.kaneva

http://game-editor.com/

http://www.adventuremaker.com/

http://beyondvirtual.com/

http://t3dgm.thegamecreators.com/

http://www.fpscreator.com/

http://www.entidad-3d.com/hermes/index.html

http://www.blitzbasic.com/
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redred

i got netbeans 5.0 what next?

Melssj5

Now, learn the jpct API and apply it to your ideas.

jpct have 2 jar files wich are the lwjgl classes and the jpct classes, you must add that libraries to your project. and continue programmimng. You must first understand how does jpct works. And the only way is reviewing the sample codes and checking it with the javadoc. At first I talk to you about some classes on jpct. Try to understand them firstly. And later you will be able to continue.
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