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Version 1.32 has been released!

Started by EgonOlsen, March 24, 2021, 05:21:48 PM

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EgonOlsen

Get it from here (links should be fixed!): https://www.jpct.net/download.html

Changes of the desktop version:


  • Fixed a bug with cloning certain objects.
  • Added the option to leave the inputstream open when loading a texture.
  • Added support for transparency to (de-)serialized objects.
  • Added the option to set the TextureManager into "forgiving" mode.
  • Converted int parameters in blit()-methods to float.
  • Added a compileAllObjects() method to World.
  • Improved batch size for compiled objects.
  • Added option to set specific lights for an Object3D.

Changes of the Android version:


  • Fixed a bug with cloning certain objects.
  • Fixed a bug which caused wrong clipping when setting a bounding box for a one-polygon object.
  • Added the option to leave the inputstream open when loading a texture.
  • Added support for transparency to (de-)serialized objects.
  • Fixed a rare problem with blitting buffers.
  • Added the option to set the TextureManager into "forgiving" mode.
  • Fixed point sizes in ES 2.0 modes.
  • Converted int parameters int blit()-methods to float.
  • Improved batch size for compiled objects.
  • Added option to set specific lights for an Object3D.
  • Fixed the clearAll-option for render targets.

AGP

Awesome. Thanks very much.

But it's still missing Polylines in SoftGLRenderer...

AeroShark333

Amazing! :D

Thank you for the continuous support on the library!
Very stable and full of functionalities