How to add more texture maps to obj

Started by a8451727, June 04, 2022, 01:24:53 PM

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EgonOlsen

Ok, but how does the rest look like? Blank? Textured with that one texture? Not present at all? A screen shot might be really helpful.

a8451727

Quote from: EgonOlsen on June 08, 2022, 09:21:16 AM
Ok, but how does the rest look like? Blank? Textured with that one texture? Not present at all? A screen shot might be really helpful.

02.jpg Loading with windows10(Paint 3d)
03.jpg Loading with jpct



a8451727

Quote from: EgonOlsen on June 08, 2022, 09:21:16 AM
Ok, but how does the rest look like? Blank? Textured with that one texture? Not present at all? A screen shot might be really helpful.


EgonOlsen

That looks a bit dark and actually as if it exploded somewhat. While loading, the Loader reports polygons with more than 4 points. The Loader doesn't support these and while this isn't the reason for texturing issues, it might be the reason for the destroyed look. Can you export the mesh with 3-4 points per polygon instead?

AeroShark333

In Blender, try to import the model.
Then in top-left of your screen, change from Object Mode to Edit Mode.
Press CTRL+T (Triangulate mesh).
And then export this new Mesh as .Obj

(source: https://blender.stackexchange.com/questions/19253/how-to-make-all-polygons-into-triangles)

a8451727

Thank you. Let me check whether there is a problem with my export