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FutureRP

Started by cyberkilla, December 12, 2006, 08:48:18 PM

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cyberkilla

I think thats more or less the same as a projected texture.

I think a few games already do this.

Still, I understand when something need not be perfect.
The maps I will be making will very rarely have a sharp, irregular ground anyway.

One other option could be to just use a Light! A nice green, or red light positioned at the point
where the ring would be might be nice. Could een be used in conjunction, to draw your eye away slightly.

And with bloom, I bet it looks amazing!:)
I'd be interested to see bloom in Paradroidz personally ;)
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

raft

looks quite nice  ;D

Hrolf

Ok Egon, you're right!

Guildwars;


It seems she's not even stood on the step!

cyberkilla

Brilliant!
Now we have proof that it's okay!;)
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

EgonOlsen

That's because everything else would be overkill. Using projective texturing just to draw these marks is simply too expensive.

cyberkilla

Just incase anyone is vaguely interested;)...

I am spending this week on my older, website based game.
I am implementing some drag and drop effects, AJAX loading for ever page, etc.

This will hopefully reduce the load on the server.
I am also splitting the attack based scripts into segments, for speed reasons.

So, essentially, I will not be posting strange questions until friday;)
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

cyberkilla

It is taking longer than I thought, but I'm making good progress;)

I will be back here properly soon enough;)
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

EgonOlsen

Quote from: EgonOlsen on March 02, 2007, 06:30:35 PM
Not only multitexturing but projective texturing. jPCT doesn't support it ATM. It could be doable in hardware (i'm not sure how well it would fit into the pipeline) but will be pretty hard in software and not worth the afford IMHO.
jPCT 1.14 will most likely come with projective texturing for the hardware renderer. Here's a little preview: http://www.jpct.net/demos/proj/proj.jnlp. (ESC to exit, b to toggle bloom effect)

manumoi


Melssj5

Maybe could this projective texturing may be applied on somehow like a sun light as the main light source? the non projected  polygons will be rendered as shadow!
Nada por ahora

EgonOlsen

Quote from: Melssj5 on April 23, 2007, 08:58:56 PM
Maybe could this projective texturing may be applied on somehow like a sun light as the main light source? the non projected  polygons will be rendered as shadow!
The problem is, that the projection isn't based on visibility, so things that should be in shadow will get their part of the projection too. But projective texturing is an important step to shadow mapping, which itself won't make it into 1.14 but may come for 1.15.

Melssj5

ok, I am waiting it since 1.10!
Nada por ahora

cyberkilla

#57
Just incase anyone is interested, this is a screenshot of my website project:

Opinions appreciated;)

http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

Remo

It has a very nice interface!



Good thing you have Granny on your side!

cyberkilla

Thanks! :D

Yeh, you can't do anything without Granny and her vulgar hand gestures on your side ;).
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG