Translating AWT and LWJGL Virtual Key Codes

Started by cyberkilla, February 05, 2007, 12:49:36 AM

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cyberkilla

This took some time:)
I hope it helps someone. I think  covered everything.
A lot of the FROM AWT was on a forum, but I had to sit and reverse
every single switch case for the TO AWT:)


private int translateFromAWT( int aCode ) {
   switch ( aCode ) {
     case KeyEvent.VK_ESCAPE: return Keyboard.KEY_ESCAPE;
     case KeyEvent.VK_1: return Keyboard.KEY_1;
     case KeyEvent.VK_2: return Keyboard.KEY_2;
     case KeyEvent.VK_3: return Keyboard.KEY_3;
     case KeyEvent.VK_4: return Keyboard.KEY_4;
     case KeyEvent.VK_5: return Keyboard.KEY_5;
     case KeyEvent.VK_6: return Keyboard.KEY_6;
     case KeyEvent.VK_7: return Keyboard.KEY_7;
     case KeyEvent.VK_8: return Keyboard.KEY_8;
     case KeyEvent.VK_9: return Keyboard.KEY_9;
     case KeyEvent.VK_0: return Keyboard.KEY_0;
     case KeyEvent.VK_MINUS: return Keyboard.KEY_MINUS;
     case KeyEvent.VK_EQUALS: return Keyboard.KEY_EQUALS;
     case KeyEvent.VK_BACK_SPACE: return Keyboard.KEY_BACK;
     case KeyEvent.VK_TAB: return Keyboard.KEY_TAB;
     case KeyEvent.VK_Q: return Keyboard.KEY_Q;
     case KeyEvent.VK_W: return Keyboard.KEY_W;
     case KeyEvent.VK_E: return Keyboard.KEY_E;
     case KeyEvent.VK_R: return Keyboard.KEY_R;
     case KeyEvent.VK_T: return Keyboard.KEY_T;
     case KeyEvent.VK_Y: return Keyboard.KEY_Y;
     case KeyEvent.VK_U: return Keyboard.KEY_U;
     case KeyEvent.VK_I: return Keyboard.KEY_I;
     case KeyEvent.VK_O: return Keyboard.KEY_O;
     case KeyEvent.VK_P: return Keyboard.KEY_P;
     case KeyEvent.VK_OPEN_BRACKET: return Keyboard.KEY_LBRACKET;
     case KeyEvent.VK_CLOSE_BRACKET: return Keyboard.KEY_RBRACKET;
     case KeyEvent.VK_ENTER: return Keyboard.KEY_RETURN;
     case KeyEvent.VK_CONTROL: return Keyboard.KEY_LCONTROL;
     case KeyEvent.VK_A: return Keyboard.KEY_A;
     case KeyEvent.VK_S: return Keyboard.KEY_S;
     case KeyEvent.VK_D: return Keyboard.KEY_D;
     case KeyEvent.VK_F: return Keyboard.KEY_F;
     case KeyEvent.VK_G: return Keyboard.KEY_G;
     case KeyEvent.VK_H: return Keyboard.KEY_H;
     case KeyEvent.VK_J: return Keyboard.KEY_J;
     case KeyEvent.VK_K: return Keyboard.KEY_K;
     case KeyEvent.VK_L: return Keyboard.KEY_L;
     case KeyEvent.VK_SEMICOLON: return Keyboard.KEY_SEMICOLON;
     case KeyEvent.VK_QUOTE: return Keyboard.KEY_APOSTROPHE;
     case KeyEvent.VK_DEAD_GRAVE: return Keyboard.KEY_GRAVE;
     case KeyEvent.VK_SHIFT: return Keyboard.KEY_LSHIFT;
     case KeyEvent.VK_BACK_SLASH: return Keyboard.KEY_BACKSLASH;
     case KeyEvent.VK_Z: return Keyboard.KEY_Z;
     case KeyEvent.VK_X: return Keyboard.KEY_X;
     case KeyEvent.VK_C: return Keyboard.KEY_C;
     case KeyEvent.VK_V: return Keyboard.KEY_V;
     case KeyEvent.VK_B: return Keyboard.KEY_B;
     case KeyEvent.VK_N: return Keyboard.KEY_N;
     case KeyEvent.VK_M: return Keyboard.KEY_M;
     case KeyEvent.VK_COMMA: return Keyboard.KEY_COMMA;
     case KeyEvent.VK_PERIOD: return Keyboard.KEY_PERIOD;
     case KeyEvent.VK_SLASH: return Keyboard.KEY_SLASH;
     case KeyEvent.VK_MULTIPLY: return Keyboard.KEY_MULTIPLY;
     case KeyEvent.VK_ALT: return Keyboard.KEY_LMENU;
     case KeyEvent.VK_SPACE: return Keyboard.KEY_SPACE;
     case KeyEvent.VK_CAPS_LOCK: return Keyboard.KEY_CAPITAL;
     case KeyEvent.VK_F1: return Keyboard.KEY_F1;
     case KeyEvent.VK_F2: return Keyboard.KEY_F2;
     case KeyEvent.VK_F3: return Keyboard.KEY_F3;
     case KeyEvent.VK_F4: return Keyboard.KEY_F4;
     case KeyEvent.VK_F5: return Keyboard.KEY_F5;
     case KeyEvent.VK_F6: return Keyboard.KEY_F6;
     case KeyEvent.VK_F7: return Keyboard.KEY_F7;
     case KeyEvent.VK_F8: return Keyboard.KEY_F8;
     case KeyEvent.VK_F9: return Keyboard.KEY_F9;
     case KeyEvent.VK_F10: return Keyboard.KEY_F10;
     case KeyEvent.VK_NUM_LOCK: return Keyboard.KEY_NUMLOCK;
     case KeyEvent.VK_SCROLL_LOCK: return Keyboard.KEY_SCROLL;
     case KeyEvent.VK_NUMPAD7: return Keyboard.KEY_NUMPAD7;
     case KeyEvent.VK_NUMPAD8: return Keyboard.KEY_NUMPAD8;
     case KeyEvent.VK_NUMPAD9: return Keyboard.KEY_NUMPAD9;
     case KeyEvent.VK_SUBTRACT: return Keyboard.KEY_SUBTRACT;
     case KeyEvent.VK_NUMPAD4: return Keyboard.KEY_NUMPAD4;
     case KeyEvent.VK_NUMPAD5: return Keyboard.KEY_NUMPAD5;
     case KeyEvent.VK_NUMPAD6: return Keyboard.KEY_NUMPAD6;
     case KeyEvent.VK_ADD: return Keyboard.KEY_ADD;
     case KeyEvent.VK_NUMPAD1: return Keyboard.KEY_NUMPAD1;
     case KeyEvent.VK_NUMPAD2: return Keyboard.KEY_NUMPAD2;
     case KeyEvent.VK_NUMPAD3: return Keyboard.KEY_NUMPAD3;
     case KeyEvent.VK_NUMPAD0: return Keyboard.KEY_NUMPAD0;
     case KeyEvent.VK_DECIMAL: return Keyboard.KEY_DECIMAL;
     case KeyEvent.VK_F11: return Keyboard.KEY_F11;
     case KeyEvent.VK_F12: return Keyboard.KEY_F12;
     case KeyEvent.VK_F13: return Keyboard.KEY_F13;
     case KeyEvent.VK_F14: return Keyboard.KEY_F14;
     case KeyEvent.VK_F15: return Keyboard.KEY_F15;
     case KeyEvent.VK_KANA: return Keyboard.KEY_KANA;
     case KeyEvent.VK_CONVERT: return Keyboard.KEY_CONVERT;
     case KeyEvent.VK_NONCONVERT: return Keyboard.KEY_NOCONVERT;
     case KeyEvent.VK_CIRCUMFLEX: return Keyboard.KEY_CIRCUMFLEX;
     case KeyEvent.VK_AT: return Keyboard.KEY_AT;
     case KeyEvent.VK_COLON: return Keyboard.KEY_COLON;
     case KeyEvent.VK_UNDERSCORE: return Keyboard.KEY_UNDERLINE;
     case KeyEvent.VK_KANJI: return Keyboard.KEY_KANJI;
     case KeyEvent.VK_STOP: return Keyboard.KEY_STOP;
     case KeyEvent.VK_DIVIDE: return Keyboard.KEY_DIVIDE;
     case KeyEvent.VK_PAUSE: return Keyboard.KEY_PAUSE;
     case KeyEvent.VK_HOME: return Keyboard.KEY_HOME;
     case KeyEvent.VK_UP: return Keyboard.KEY_UP;
     case KeyEvent.VK_PAGE_UP: return Keyboard.KEY_PRIOR;
     case KeyEvent.VK_LEFT: return Keyboard.KEY_LEFT;
     case KeyEvent.VK_RIGHT: return Keyboard.KEY_RIGHT;
     case KeyEvent.VK_END: return Keyboard.KEY_END;
     case KeyEvent.VK_DOWN: return Keyboard.KEY_DOWN;
     case KeyEvent.VK_PAGE_DOWN: return Keyboard.KEY_NEXT;
     case KeyEvent.VK_INSERT: return Keyboard.KEY_INSERT;
     case KeyEvent.VK_DELETE: return Keyboard.KEY_DELETE;
     case KeyEvent.VK_META: return Keyboard.KEY_LWIN;
   }
   return Keyboard.KEY_NONE;
 }
private int translateToAWT( int aCode ) {
   switch ( aCode ) {
     case Keyboard.KEY_ESCAPE: return KeyEvent.VK_ESCAPE;
     case Keyboard.KEY_1: return KeyEvent.VK_1;
     case Keyboard.KEY_2: return KeyEvent.VK_2;
     case Keyboard.KEY_3: return KeyEvent.VK_3;
     case Keyboard.KEY_4: return KeyEvent.VK_4;
     case Keyboard.KEY_5: return KeyEvent.VK_5;
     case Keyboard.KEY_6: return KeyEvent.VK_6;
     case Keyboard.KEY_7: return KeyEvent.VK_7;
     case Keyboard.KEY_8: return KeyEvent.VK_8;
     case Keyboard.KEY_9: return KeyEvent.VK_9;
     case Keyboard.KEY_0: return KeyEvent.VK_0;
     case Keyboard.KEY_MINUS: return KeyEvent.VK_MINUS;
     case Keyboard.KEY_EQUALS: return KeyEvent.VK_EQUALS;
     case Keyboard.KEY_BACK: return KeyEvent.VK_BACK_SPACE;
     case Keyboard.KEY_TAB: return KeyEvent.VK_TAB;
     case Keyboard.KEY_Q: return KeyEvent.VK_Q;
     case Keyboard.KEY_W: return KeyEvent.VK_W;
     case Keyboard.KEY_E: return KeyEvent.VK_E;
     case Keyboard.KEY_R: return KeyEvent.VK_R;
     case Keyboard.KEY_T: return KeyEvent.VK_T;
     case Keyboard.KEY_Y: return KeyEvent.VK_Y;
     case Keyboard.KEY_U: return KeyEvent.VK_U;
     case Keyboard.KEY_I: return KeyEvent.VK_I;
     case Keyboard.KEY_O: return KeyEvent.VK_O;
     case Keyboard.KEY_P: return KeyEvent.VK_P;
     case Keyboard.KEY_LBRACKET: return KeyEvent.VK_OPEN_BRACKET;
     case Keyboard.KEY_RBRACKET: return KeyEvent.VK_CLOSE_BRACKET;
     case Keyboard.KEY_RETURN: return KeyEvent.VK_ENTER;
     case Keyboard.KEY_LCONTROL: return KeyEvent.VK_CONTROL;
     case Keyboard.KEY_A: return KeyEvent.VK_A;
     case Keyboard.KEY_S: return KeyEvent.VK_S;
     case Keyboard.KEY_D: return KeyEvent.VK_D;
     case Keyboard.KEY_F: return KeyEvent.VK_F;
     case Keyboard.KEY_G: return KeyEvent.VK_G;
     case Keyboard.KEY_H: return KeyEvent.VK_H;
     case Keyboard.KEY_J: return KeyEvent.VK_J;
     case Keyboard.KEY_K: return KeyEvent.VK_K;
     case Keyboard.KEY_L: return KeyEvent.VK_L;
     case Keyboard.KEY_SEMICOLON: return KeyEvent.VK_SEMICOLON;
     case Keyboard.KEY_APOSTROPHE: return KeyEvent.VK_QUOTE;
     case Keyboard.KEY_GRAVE: return KeyEvent.VK_DEAD_GRAVE;
     case Keyboard.KEY_LSHIFT: return KeyEvent.VK_SHIFT;
     case Keyboard.KEY_BACKSLASH: return KeyEvent.VK_BACK_SLASH;
     case Keyboard.KEY_Z: return KeyEvent.VK_Z;
     case Keyboard.KEY_X: return KeyEvent.VK_X;
     case Keyboard.KEY_C: return KeyEvent.VK_C;
     case Keyboard.KEY_V: return KeyEvent.VK_V;
     case Keyboard.KEY_B: return KeyEvent.VK_B;
     case Keyboard.KEY_N: return KeyEvent.VK_N;
     case Keyboard.KEY_M: return KeyEvent.VK_M;
     case Keyboard.KEY_COMMA: return KeyEvent.VK_COMMA;
     case Keyboard.KEY_PERIOD: return KeyEvent.VK_PERIOD;
     case Keyboard.KEY_SLASH: return KeyEvent.VK_SLASH;
     case Keyboard.KEY_MULTIPLY: return KeyEvent.VK_MULTIPLY;
     case Keyboard.KEY_LMENU: return KeyEvent.VK_ALT;
     case Keyboard.KEY_SPACE: return KeyEvent.VK_SPACE;
     case Keyboard.KEY_CAPITAL: return KeyEvent.VK_CAPS_LOCK;
     case Keyboard.KEY_F1: return KeyEvent.VK_F1;
     case Keyboard.KEY_F2: return KeyEvent.VK_F2;
     case Keyboard.KEY_F3: return KeyEvent.VK_F3;
     case Keyboard.KEY_F4: return KeyEvent.VK_F4;
     case Keyboard.KEY_F5: return KeyEvent.VK_F5;
     case Keyboard.KEY_F6: return KeyEvent.VK_F6;
     case Keyboard.KEY_F7: return KeyEvent.VK_F7;
     case Keyboard.KEY_F8: return KeyEvent.VK_F8;
     case Keyboard.KEY_F9: return KeyEvent.VK_F9;
     case Keyboard.KEY_F10: return KeyEvent.VK_F10;
     case Keyboard.KEY_NUMLOCK: return KeyEvent.VK_NUM_LOCK;
     case Keyboard.KEY_SCROLL: return KeyEvent.VK_SCROLL_LOCK;
     case Keyboard.KEY_NUMPAD7: return KeyEvent.VK_NUMPAD7;
     case Keyboard.KEY_NUMPAD8: return KeyEvent.VK_NUMPAD8;
     case Keyboard.KEY_NUMPAD9: return KeyEvent.VK_NUMPAD9;
     case Keyboard.KEY_SUBTRACT: return KeyEvent.VK_SUBTRACT;
     case Keyboard.KEY_NUMPAD4: return KeyEvent.VK_NUMPAD4;
     case Keyboard.KEY_NUMPAD5: return KeyEvent.VK_NUMPAD5;
     case Keyboard.KEY_NUMPAD6: return KeyEvent.VK_NUMPAD6;
     case Keyboard.KEY_ADD: return KeyEvent.VK_ADD;
     case Keyboard.KEY_NUMPAD1: return KeyEvent.VK_NUMPAD1;
     case Keyboard.KEY_NUMPAD2: return KeyEvent.VK_NUMPAD2;
     case Keyboard.KEY_NUMPAD3: return KeyEvent.VK_NUMPAD3;
     case Keyboard.KEY_NUMPAD0: return KeyEvent.VK_NUMPAD0;
     case Keyboard.KEY_DECIMAL: return KeyEvent.VK_DECIMAL;
     case Keyboard.KEY_F11: return KeyEvent.VK_F11;
     case Keyboard.KEY_F12: return KeyEvent.VK_F12;
     case Keyboard.KEY_F13: return KeyEvent.VK_F13;
     case Keyboard.KEY_F14: return KeyEvent.VK_F14;
     case Keyboard.KEY_F15: return KeyEvent.VK_F15;
     case Keyboard.KEY_KANA: return KeyEvent.VK_KANA;
     case Keyboard.KEY_CONVERT: return KeyEvent.VK_CONVERT;
     case Keyboard.KEY_NOCONVERT: return KeyEvent.VK_NONCONVERT;
     case Keyboard.KEY_CIRCUMFLEX: return KeyEvent.VK_CIRCUMFLEX;
     case Keyboard.KEY_AT: return KeyEvent.VK_AT;
     case Keyboard.KEY_COLON: return KeyEvent.VK_COLON;
     case Keyboard.KEY_UNDERLINE: return KeyEvent.VK_UNDERSCORE;
     case Keyboard.KEY_KANJI: return KeyEvent.VK_KANJI;
     case Keyboard.KEY_STOP: return KeyEvent.VK_STOP;
     case Keyboard.KEY_DIVIDE: return KeyEvent.VK_DIVIDE;
     case Keyboard.KEY_PAUSE: return KeyEvent.VK_PAUSE;
     case Keyboard.KEY_HOME: return KeyEvent.VK_HOME;
     case Keyboard.KEY_UP: return KeyEvent.VK_UP;
     case Keyboard.KEY_PRIOR: return KeyEvent.VK_PAGE_UP;
     case Keyboard.KEY_LEFT: return KeyEvent.VK_LEFT;
     case Keyboard.KEY_RIGHT: return KeyEvent.VK_RIGHT;
     case Keyboard.KEY_END: return KeyEvent.VK_END;
     case Keyboard.KEY_DOWN: return KeyEvent.VK_DOWN;
     case Keyboard.KEY_NEXT: return KeyEvent.VK_PAGE_DOWN;
     case Keyboard.KEY_INSERT: return KeyEvent.VK_INSERT;
     case Keyboard.KEY_DELETE: return KeyEvent.VK_DELETE;
     case Keyboard.KEY_LWIN: return KeyEvent.VK_META;
   }
   return Keyboard.KEY_NONE;
 }
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EgonOlsen

Any reason why you are obviously not using the KeyMapper in util, which does this translation for you? I'm just asking so that i can improve it, if something is missing.

cyberkilla

I didnt want to keep asking for things so I made my own:).

I needed to be able to tget the actual ascii character from the event,
because i was using it to grab keys for my textfield controls. Otherwise it is complex to find the letter case:)

My keystate version just uses an extra "char keyChar" variable.
Obviously this char isnt passed all the time(not on keyup), but its nice that i can grab it when it is.

By the way, perhaps the MouseMapper from Paradroidz could be included in the next release? Just to totally wrap the standard inputs behind abstraction.
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG