A clothing problem~!

Started by Mizuki Takase, December 12, 2006, 10:45:02 PM

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Mizuki Takase

To me, the part that kills a lot of frames per second is calculating the distance between a vertice and the object the cloth will collide. I wanted to see if I can calculate half of the vertices and then use that data to make an average for the vertices that I did not calculate for. Its just a dream though.