Hello,
Recently, I have read in book on Blender that Normal Maps could be quite interesting and useful in making low-poly objects look better. Those maps uses RGB values to determine the shift of any given pixel in XYZ dimensions.
I wonder how useful is that in practice and if it is possible to use that in JPCT framework? If not, then are there any plans to add that functionality? I would also add, that I am mostly interested about hardware rendering mode.
The reason I asked is that I think it may be useful to make low-poly spherical shapes look more smooth.
Thanks,
Wojtek
You can use shaders for this. jPCT supports shaders for compiled objects. More information can be found here: http://www.jpct.net/wiki/index.php/Shaders (http://www.jpct.net/wiki/index.php/Shaders)
Thanks. I will play with that :)
Wojtek