Hello
I can see that you can make standard primitives but how do you setup your own geometry using your own vertices-arrays ?
Thanks alot
Either use one of the Object3D.addTriangle(...)-methods or try Object3D's (http://www.jpct.net/doc/com/threed/jpct/Object3D.html) bulk data constructor if you want it on a lower level.
Edit: I'm unable to set a link directly to the docs of this constructor...the board software somehow can't handle the anchor... ???
Thanks, that should do it.