hi raft,
I am planning to use a mesh (that sits on the same skeleton as the body) for shirt. Is it possible to use the same mesh for full-sleeve and half-sleeve shirts. If that is possible, how do we assign the texture coordinates?
Thanks,
Babu
i can think of a few options:
* use transparency. switch the textures such that in half sleeve shirts lower arm is not visible. but as shirt is too close to arm, z-ordering may be a problem.
* use pose animation to collapse lower arm part of shirt
* use different meshes for full and half sleeve shirts
thanks, raft.
I had 2 & 3 in mind. Your first alternate is seems to be interesting. :) I'll try them out and get back you.