Egon, will You add BloomGLProcessor implementation in jPCT-AE?
No. One reason is, that it's pretty heavy on fill rate and mobile gpus don't have much to spare. And the more important reason is, that something in OpenGL ES 1.1 is missing (can't remember exactly what it was ATM) that prevents this class from being ported.
And about next OpenGL ES 2.0 version?
It needs an enhanced render-to-texture capability to do this and that won't be there in the first iteration of the OpenGL ES 2.0 support...it may come later.