Hi there,
I'm trying to make objects "bright", like the sun of the magic island (an3dbenchXL), but I'm lost :)... any tip?
it would be nice to have the sourcecode of the an3dbenchxl :)
thanks in advance
The sun is just a sun texture on a quad rendered with additive blending.
I don't get it :( I've do want to make an object that shines like the sun of the magic island, but I don't know how...
have tried convinations of these lines:
//shot.setBillboarding(Object3D.BILLBOARDING_ENABLED);
//shot.setVisibility(Object3D.OBJ_VISIBLE);
//shot.setCulling(Object3D.CULLING_DISABLED);
shot.setTransparency(10);
shot.setTransparencyMode(Object3D.TRANSPARENCY_MODE_ADD);
shot.setAdditionalColor(com.threed.jpct.RGBColor.GREEN);
shot.setTexture("green");
shot.setSpecularLighting(true);
//shot.setLighting(Object3D.LIGHTING_NO_LIGHTS);
any tip?
thanks in advance
Looks ok. Maybe you can post a screen shot that shows your problem, because i don't get it ATM.
I probably didnt explain it correctly. I want the spaceship shots, the green and orange ones, to shine like the sun, or make a similar effect of the multiples light sources on an3dbench.
thanks in advance
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You are adding green to black. It doesn't get greener than green that way. The benchmark adds colored dots to a none-black background, which makes it look more intense. Try to use a texture that has a color fading towards the edges and maybe don't use 10 as a setting for the transparency, because that makes the fading almost opaque. Try 0..3 instead. It won't be any brighter, but it might look more like you want it to.