Hi there!
I know this forum is primiliary targeted at JPCT, but I have a question and hoped that here I could find an answer.
I have to access every single pixel of an java-toolkit-image, but pixelgrabber is way too slow for my taste, since grabbing a 500x500 image takes 10s on my p4 :-(
Any help is welcome, lg Clemens
10 seconds for a 500*500 image :?: That's way too much. I'm using a PixelGrabber to access the texture data after loading...and i'm loading a lot of 512*512 textures. Can you post some code?
Thanks for your reply!
Well, I played a bit arround and came to the conclusion that this is a bug in java-1.4 and above.
They changed their internal rendering structures a lot and since BufferedImage is since 1.2 the way to go, they do not support it very well anymore.
I just added a dynamimical switching, where I use BufferedImage when running on 1.2+.
Maybe this helps someone if he runs into the same problems...
Thanks a lot for your help, lg Clemens