Any chance someone can make a short tutorial on the workings of object matrices, camera matrices, and how to properly do all types of rotations and translations. Maybe then we can build on this and make a complete tutorial set
What exactly do you have in mind? A tutorial about matrix math in general or how to manipulate jPCT matrices yourself or how to use the rotate__-methods() for Object3Ds and the Camera to reach a specific goal (which one?) or something else. While i do think that some tuts won't hurt, i'm not really sure what you mean. Or in other words: Which part of the transformation stuff in unclear to you?
Well basically I don't know what to do different to achieve the following
Object rotate around its own axis
Camera rotate around its own axis
Camera rotate around object's axis
How using the jpct matrices can help with this etc