How to make an object not transferred to another at any angle?, there is a universal function of collision?
I don't get the question... ???
Move Object A, and Colision with Object B, Object A Stop.
For mesh to mesh collisions you have to write your code or use libraries where is this supported (jBullet)
Quote from: Thomas. on March 01, 2012, 09:45:43 PM
For mesh to mesh collisions you have to write your code or use libraries where is this supported (jBullet)
Maybe for mesh to mesh, but for ray/sphere/ellipsoid to mesh, you can use the collideXXX methods on World and Object3D. Have a look at the wiki: http://www.jpct.net/wiki/index.php/Collision_detection (http://www.jpct.net/wiki/index.php/Collision_detection)