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jPCT-AE - a 3d engine for Android => Support => Topic started by: arianaa30 on July 12, 2012, 09:26:14 PM

Title: Image Texture vs Colored texture
Post by: arianaa30 on July 12, 2012, 09:26:14 PM
Hi there,
Is there any difference if we use colored texture (say green) or load a green image file (say a .png file)?  in terms of rendering overhead, or anything?
thanks
Title: Re: Image Texture vs Colored texture
Post by: EgonOlsen on July 12, 2012, 09:47:21 PM
Nope, it's the exact same thing.
Title: Re: Image Texture vs Colored texture
Post by: arianaa30 on July 12, 2012, 09:52:55 PM
ummm, I see. So no matter it is a single color or not, finally a texture would be created, even just to achieve a colored object.
Is it because of using jpct, or based on OpenGL ES itself?
Title: Re: Image Texture vs Colored texture
Post by: EgonOlsen on July 12, 2012, 10:16:55 PM
It's because of the way the engine works. But a 8x8 texture isn't such a big deal anyway...