Hi there,
Is there any difference if we use colored texture (say green) or load a green image file (say a .png file)? in terms of rendering overhead, or anything?
thanks
Nope, it's the exact same thing.
ummm, I see. So no matter it is a single color or not, finally a texture would be created, even just to achieve a colored object.
Is it because of using jpct, or based on OpenGL ES itself?
It's because of the way the engine works. But a 8x8 texture isn't such a big deal anyway...