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jPCT-AE - a 3d engine for Android => Support => Topic started by: sjcmonkey on April 11, 2013, 06:53:22 AM

Title: physics in jpct-ae
Post by: sjcmonkey on April 11, 2013, 06:53:22 AM
Could use physice in jpct-ae? And, who can tell me how to ues physics in jpct-ae? thanks!!!
Title: Re: physics in jpct-ae
Post by: EgonOlsen on April 11, 2013, 07:51:52 AM
jPCT-AE doesn't provide a physics implementation. If has methods for basic collision detection though. If you need more, you can combine it with JBullet (or any other physics engine). You'll find more information about jPCT(-AE) and JBullet in the wiki and this forum.
Title: Re: physics in jpct-ae
Post by: sjcmonkey on April 11, 2013, 07:55:48 AM
ok!thanks