hello everyone
Im starting to use bones and its great!! im using milkshape with ogre exporter an everything its going well,
except for the names, if i have an object named ej, "head", in the final .bones its called xxxMesh001,
i see this with the ninja model too, i think this happen with ogre exporter,
someone knows a way to preserve the original names of the objects?? its hard to find them this way.
The name of the joints are right.
Thanks.
are the names in exported ogre file?
well if you mean de xml file, no, can i add the names to the file perhaps???
yes, i mean the xml file. i cant see the code at the moment, but if i remember correct name in the file is used. if not i will fix it.
adding names manually may help but not a practical solution. maybe there is an exporter setting? or contact the author of the exporter?
ok, maybe they get lost beetwen milkshape and the exporter, so i will check exporter options and see what happend
thanks for your help :D