Hi,
im rotation object(3d) using rotateX(n)
how do i get current rotation?(specific axis)
if jpct can have function like below would be grate
float obj3d.GetRotationX()
thanks
You should try to avoid working with angles in that way if possible. You can derive angles from a matrix, but because each matrix can be created from an unlimited number of rotations, the angles don't reflect the actual angles that where used to create it but only one possible solution. If you need the angles, try to keep track of them yourself. You might as well use something like this: http://www.jpct.net/forum2/index.php/topic,576.0.html (http://www.jpct.net/forum2/index.php/topic,576.0.html)
My object interact with mouse. so its little difficult to track rotation by my self.
This works. Thank you .
public SimpleVector deriveAngles(Matrix mat) {
SimpleVector s=new SimpleVector();
float[] m=mat.getDump();
s.x=(float) Math.atan(m[9]/m[10]);
s.y=(float) Math.asin(-m[2]);
s.z=(float) Math.atan(m[4]/m[0]);
return s;
}