I have a pixelated texture(low res 16X16) applied to a cube . But it does not appear pixelated . Is there something I can do ?
O.K I got it! Sorry for stupid posting :P ! Just saw the docs and learned to disable bilinear filtering!
Edit: Oh no ! I tried to disable the filtering ! But it is not working !
It should work. Make sure to it right after loading the texture.
YES! It is working! ;D
Thanks!
But I have noticed that disabling filter in emulator does not have any effect . It works on my both hardwares . But would it happen in some other real devices (Which I won't be able test)? I mean what factors determine the bilinear filtering such that it may be different across various hardwares?
Quote from: Wolf17 on November 05, 2013, 05:09:08 AM
But would it happen in some other real devices (Which I won't be able test)? I mean what factors determine the bilinear filtering such that it may be different across various hardwares?
No, it will work on all devices. The emulator is crap: http://www.jpct.net/wiki/index.php/Using_the_emulator (http://www.jpct.net/wiki/index.php/Using_the_emulator)