Hi Egon,
How can we check the final vertex position after importing .obj? I wanted to map it to jpct coordination.
You can access to vertex positions by extending the GenericVertexController. But you can't be sure that the n-th vertex in the mesh is the n-th vertex in the editor, if that's what you need.
Ok, got it ; ) BTW, is the vertex position we see from obj file is the same position in jpct wold coordinates? I tested, and it seems the same. Just wanna confirm with you again.
If you don't apply any kind of transformation to the object, then yes.
Ok. Thanks alot egon ; )