The current state of my "self-education"-project to make a space shooter game.
This engine is based on JPCT. I wrote a lot of classes around it. I use JPCT mainly for viewport culling, collision detection and mesh loading.
https://www.youtube.com/watch?v=UqqEMAcfjxU&list=PL2BT5xfS1QlWiARnD5dlvZZOd10qRDt0e&index=2 (https://www.youtube.com/watch?v=UqqEMAcfjxU&list=PL2BT5xfS1QlWiARnD5dlvZZOd10qRDt0e&index=2)
(https://bembes.files.wordpress.com/2015/01/jpcteditor2014-09-14.jpg)