Hi guys, I'm pretty new to the JPCT world and I'm starting a project on DTMs (digital terrain models). Basically what you get is an ASC file with a matrix of coordinates representing the elevation of that point. I saw that JPCT had a function to load these files, so I  tried to write a program, but I can't load thev 3D model
The code is
import java.io.ByteArrayInputStream;
import java.io.InputStream;
import com.threed.jpct.*;
import javax.naming.Context;
import javax.swing.*;
public class prova {
	private World world;
	private FrameBuffer buffer;
	private Object3D map;
	private JFrame frame;
	public static void main(String[] args) throws Exception {
		new prova().loop();
	}
	
	public prova() throws Exception {
		
		frame=new JFrame("Hello world");
		frame.setSize(1024, 860);
		frame.setVisible(true);
		frame.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);
		
		world = new World();
		world.setAmbientLight(0, 255, 0);
	    TextureManager texMan=TextureManager.getInstance();
	    Texture rocks=new Texture("rocks.jpg");
	    texMan.addTexture("rocks", rocks);
	    
		map=Loader.loadASC("411140_20_WGS.ASC", 400, false);	      
	    map.setTexture("rocks");
		world.addObject(map);
	
	    map.enableLazyTransformations();
	    map.build();
	    SimpleVector pos=map.getCenter();
	    pos.scalarMul(-1f);
	    map.translate(pos);
	    map.rotateX((float)-Math.PI/2f);
	    map.translateMesh();
	    map.rotateMesh();
        map.setTranslationMatrix(new Matrix());
        map.setRotationMatrix(new Matrix());
	    map.createTriangleStrips(2);
		
		
		world.getCamera().setPosition(50, -50, -5);
		world.getCamera().lookAt(map.getTransformedCenter());
	}
	
	public void loop() throws Exception
	{
		buffer = new FrameBuffer(1024, 860, FrameBuffer.SAMPLINGMODE_NORMAL);
		while (frame.isShowing()) {
			map.rotateY(0.01f);
			buffer.clear(java.awt.Color.BLUE);
			world.renderScene(buffer);
			world.draw(buffer);
			buffer.update();
			buffer.display(frame.getGraphics());
			Thread.sleep(10);
		}
		buffer.disableRenderer(IRenderer.RENDERER_OPENGL);
		buffer.dispose();
		frame.dispose();
		System.exit(0);
	}
}
Note that my code can have many errors, beacuse I'm still learning. Anyone knows why it doesn't work?
			
			
			
				jPCT loads ASC, which is an old text-based variant of the 3ds format. It doesn't mean that it can load every ASCII-based (i.e. text based) format in existence. In your case, i think that ASC != ASC...so you would have to write a loader for your format yourself.
			
			
			
				So what kind of ASC files does JPCT support?
			
			
			
				As said, it supports ASC, which is an old export format of 3ds.