Hello once more,
Is there any way to retrieve an object's mesh data, like the polygon list, or vertices?
I want to do some calculations using the object's mesh structure, and need to have the vertex info at least, I've read about the mesh object, but it seems there's no way of getting this.
Regards,
Jakes
You can obtain them from an IVertexController implementation. See: http://www.jpct.net/doc/com/threed/jpct/GenericVertexController.html (http://www.jpct.net/doc/com/threed/jpct/GenericVertexController.html)