Get it from here (links should be fixed!): https://www.jpct.net/download.html (https://www.jpct.net/download.html)
Changes of the desktop version:
- Fixed a bug with cloning certain objects.
- Added the option to leave the inputstream open when loading a texture.
- Added support for transparency to (de-)serialized objects.
- Added the option to set the TextureManager into "forgiving" mode.
- Converted int parameters in blit()-methods to float.
- Added a compileAllObjects() method to World.
- Improved batch size for compiled objects.
- Added option to set specific lights for an Object3D.
Changes of the Android version:
- Fixed a bug with cloning certain objects.
- Fixed a bug which caused wrong clipping when setting a bounding box for a one-polygon object.
- Added the option to leave the inputstream open when loading a texture.
- Added support for transparency to (de-)serialized objects.
- Fixed a rare problem with blitting buffers.
- Added the option to set the TextureManager into "forgiving" mode.
- Fixed point sizes in ES 2.0 modes.
- Converted int parameters int blit()-methods to float.
- Improved batch size for compiled objects.
- Added option to set specific lights for an Object3D.
- Fixed the clearAll-option for render targets.
Awesome. Thanks very much.
But it's still missing Polylines in SoftGLRenderer...
Amazing! :D
Thank you for the continuous support on the library!
Very stable and full of functionalities