Yes, im back again, asking strange questions:).
I was thinking about how I could implement effects into my game.
What I mean by this is:
Player fires gun - > bullet comes out:).
Player casts a spell - > magical sphere encapsulates them.
I suppose this is possible using 2d animation, but, has anyone got any opinions in 3d?
I can use 3d projectiles with ease right now, so bullets, etc, can be 3d.
With forcefields, etc, has anyone got any tricks?
Perhaps a large sphere, with a transparency set, and a plasma-like texture?
If i rotated it along a few axis' it might look good.
Maybe fire would work as a fast rotating sphere with texture only at the bottom, where the players feet would be?
Any ideas are very welcome;)
Quote from: "cyberkilla"
Perhaps a large sphere, with a transparency set, and a plasma-like texture?
If i rotated it along a few axis' it might look good.
That's what Paradroidz does. To see it in action, get some damage and recharge at an energy pad.
Brilliant, ill have a go:)