Is is possible for me to use hardware skinning using the Hardware Rendering mode?
I read that it can be very beneficial.
Perhaps I should research this in the lwjgl documentation :)
No. It doesn't fit the software/hardware-hybrid pipeline the engine is using.
Ok, no problem.
I don't know how you implement such a thing, so ill take your word for it.
I heard skinning was done while still in object space, just before world transformation. Thats about the limit of be wisdom in this area;)