Hello:)
I am trying to minimize the polygon usage of my models.
What is the most reasonable number of polygons/vertices/faces/etc for an online game, where several of these models are likely to share the screen at the same time.
I keep hearing a polygon count of 2-3000 per model, in UT.
It feels a bit too much for me.
My current model is "created using 226 polygons and 117 vertices".
It doesn't look too bad, but I would like it too look good when the camera is close up too.
Any thoughts?:)
It's hard for me to say.
I never go over 15.000 polygons in one world overall. And i avoid using non narrow planes as much as possible.
Hmm, I think my map is around 1,200 polygons.
I'm well within your limit.
You see, it is hard for me to decide on a maximum polycount,
because I was using software mode only until a few days ago.
Also, I was basing my models on games from the 90's, which is misleading for the modern computers.
Well, I think you've than created a game which will/should run on most nowdays configurations (and a few years old also :) )
That is a good point:).
Still, I'd like to boost the quality slightly.