Compared to the last beta, this version comes with an updated version of LWJGL, an additional method in Matrix and a fix in the collision listener handling. Changes are documented here: http://www.jpct.net/changes.html (http://www.jpct.net/changes.html)
Have fun!
Quote from: EgonOlsen on March 02, 2007, 06:03:42 PM
Compared to the last beta, this version comes with an updated version of LWJGL, an additional method in Matrix and a fix in the collision listener handling. Changes are documented here: http://www.jpct.net/changes.html (http://www.jpct.net/changes.html)
Have fun!
You did the keymapper thing! Thank you! Some of my players have been having trouble with my version:)
Sometimes it "invents" characters when there isn't any keyboard input.
Also, The alpha framebuffer has been a big help for me.
Good job. Very good job:).
Oops, i forgot to upload the current JavaDOCs to the site and the ones in the package were wrong (the procs-package was missing). I've updated the download as well as the online version with the correct docs.
Tested it. Works perfectly!
Thanks again Egon;).
By the way, I will be returning back here next sunday, when my browser based rpg is complete.
I have some video captures of the latest final fantasy, which uses textured names above the head,
and a lot of other tricks with great effect.
Some things I never thought would work.