Egon:
Is it possible to expose more aggressive transparency in JPCT? I want to take a look at object fade instead of fog like alot of games but I hate the "popping" effect off Objects. Going from transparency to invisible and removeObject() - and back again.
The transparency options right now look like a half alpha.
There are some settings in Config (glTransparencyXXX) to override the default behaviour for the OpenGL renderers.
I'll check them out. Thanks.