Hi
I would like to change the form of an object in realtime, however in doing so there may be new verticies added.
For this reason I can't use the GenericVertexController.
What actions do I need to additionally perform in order to do something like...
Object3D newObject = getAnObjectWithADifferentForm();
oldObject.setMesh(newObject.getMesh());
Stephen
You can't do that. If the mesh size changes, it's actually a new object and has to be treated like one.