Hi, is there a way that I can clip the world outside a defined box? That is, I want to define a box around my scene and only see the poly's that are contained inside the box no matter where I place the camera.
Thanks for any suggestions.
S.
That's not supported ATM and i'm not sure if there is a good way to fake it. What exactly do you want to do with this? Maybe there's another way to get the desired effect.
Maybe it's possible to attach a VertexController to all your objects, which performs the collision test for each poly and if it should be invisible - then modify vertex coordinates, so they are behind the camera and won't be seen on scene render. But this way you can clip whole polygons - you cannot clip (or at least not too easy) a poly if it should be partially visible.
I was trying to make a floating scale/grid box around the surface of my scene. The grid would start at the full view and have a variable depth. As you moved it around the scene only the objects or parts of the objects that fell within the boxed scale would be rendered. I would always have a reference point to the XYZ scale this way. It wasn't absolutely necessary for me to do this - I just thought it would be a cool useful effect. If anyone one has ideas I'm all ears :-) Thanks for the input.
S.