I started working on a collada loader(because..well..I had no other project idea ;D) a few weeks ago. I didn't get very far, mainly because I kinda lost interest in it and lack of time.
It currently doesen't do much more than loading basic(mesh) geometrie.
Some pictures:
http://web72.pi.ibone.ch/duck1.JPG (http://web72.pi.ibone.ch/duck1.JPG)
http://web72.pi.ibone.ch/duckW.JPG (http://web72.pi.ibone.ch/duckW.JPG)
http://web72.pi.ibone.ch/motor1.JPG (http://web72.pi.ibone.ch/motor1.JPG)
http://web72.pi.ibone.ch/motorW.JPG (http://web72.pi.ibone.ch/motorW.JPG)
Todo:
* supporting a subset of the effects librarie(correct texturing ..the one on the duck is applied after loading the model)
* light, camera and scene loading(so you get a configured world instead of object3d's)
* complex geometrie
* ...collada is huge :)
I don't think that I'll work on it again soon. If anyone is interested in the source ill upload it.
Hi
Another one of my little (tools)-project thats most probably never going to be finished ;D: My WorldEditor.
WEdit was meant to be a little tool to help create and later adjust maps/levels on the fly while my game was running.
Well...I didn't really get too far ;D (the GUI is beautifull isn't it?;D)
Flat terrain with one object placed (http://web72.pi.ibone.ch/ed/1.JPG)
Same scene after some hillraising (http://web72.pi.ibone.ch/ed/2.JPG)
Same with another perspective and some lowered terrain (http://web72.pi.ibone.ch/ed/3.JPG)
The "arrows" are used to finetune position/rotation of objects (http://web72.pi.ibone.ch/ed/4.JPG)
Terrain generated using random java (http://web72.pi.ibone.ch/ed/5.JPG)
I'll probably first work on the server and player client befor taking up work on the editor again. Having a better vision of how the game actually works is probably going to be beneficial :). A lot of necessary plumbing work has alrdy been done. Things like terrain tile painting would only require a lot of GUI work, which I don't really like. But thats probably going to be first thing ill do next.
Could you tell me how are you doing the terrain modification? The one where the hill is raised not the random mod. I mean if you don't mind sharing it.
I was trying to add a tool for terrain modification in the ObjectEditor, but I couldn't get it to respond any faster than a second or so after the user had clicked the terrain to modify it. Is it faster in the Weditor?
Jman