What is the jPCT-AE way of drawing buttons, text and UI stuff in front of the 3D scene? A layer that doesn't move when the 3D stuff behind it does stuff.
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cube.setCollisionMode(Object3D.COLLISION_CHECK_SELF);
cube.setCollisionOptimization(true);
cube.addCollisionListener(this);
sphere.translate(20, 0, 0);
sphere.setCollisionMode(Object3D.COLLISION_CHECK_OTHERS);
sphere.setCollisionOptimization(true);
sphere.addCollisionListener(this);
public void collision(CollisionEvent arg0) {
Logger.log("collision");
}
@Override
public boolean requiresPolygonIDs() {
// TODO Auto-generated method stub
return false;
}
sphere.translate(-0.5f,0,0);
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