No per-vertex colours at all? Well that sucks, I think that makes my rendering impossible, since I need to calculate the lighting and tinting myself and that's all per-vertex.
Is there no way to fake this?
Is there no way to fake this?
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Is there any chance of adding it? Otherwise it's completely unsuitable for my project and I'll have to look elsewhere (which is a shame, as none of the other 3d engines have software renderers as far as I know).
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