Quote from: EgonOlsen on August 03, 2011, 10:22:18 PMHey, I can test it on Tegra 2 tablet!
No, not really. Currently, my strategy is to let people write their own shader code for this, if they want to use it. That way, they can better adopt to the hardware/software they are using. I'm having enough trouble making the default shaders run on all devices (still no test results from Tegra 2...), which is why i don't want to add another layer of stuff that might require support from my side ATM. This may change once this ES 2.0 feature is stable and proven.