Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Kaiidyn

#1
Bones / Re: New board for Bones
May 19, 2011, 11:18:51 PM
Congratulations on your very own board raft  ;D
#2
try adjusting Config.maxPolysVisible and Config.farPlane
#3
Support / Re: Rotate relative to fixed axis?
May 05, 2011, 10:05:30 AM
Not sure this is what you are looking for, but try calling myObj.clearRotation() before calling the actual rotation.
#4
Support / Re: Moving and rotating the cam
April 20, 2011, 06:28:39 PM
angle is in radians (correct word?) and not in degrees?
#5
Support / Re: Moving and rotating the cam
April 20, 2011, 05:01:09 PM
im not sure, but could this be related to the fact that (im not sure though) the angles are not 0 - 360 but -180 - 180 ?
#6
Support / Re: Extending Camera Class
April 18, 2011, 09:35:38 PM
try to put the jpct camera in the constructor of myCamera



private cam = null;

public myCamera(camera cam){
    this.cam = cam;
}


now you can use this.cam in your class..
and call it by using
MyCamera myCamera = new myCamera(world.getCamera());

something like that.
#7
Support / Re: collision spherical x ellipsoid
April 13, 2011, 10:52:46 AM
the touch event itself is also pretty demanding,
I dont know if you have already done so, but adding a Thread.sleep(25); to the touch method might help a little bit..
#8
I would advice you to start looking on the wiki page and look at the examples there..
Also google is a good asset..

Start with something simple as letting a cube rotate on the screen or something.. then add camera controls to look around the object..
Also there are alot of topics in this forum that might help :)
#9
Support / Re: projecting rays into the screen
April 03, 2011, 07:44:29 PM
Take a look at my topic here, it might help
http://www.jpct.net/forum2/index.php/topic,1803.0.html
#10
Support / Re: collision detection
March 28, 2011, 01:21:07 PM
if i remember correctly, object3d has something like getboundingbox or something, maybe you could use this?
#11
Support / Re: Is jPCT-AE the right engine for me?
March 27, 2011, 10:20:39 PM
It appears that based on your screenshot, it could be ported using jPCT..

as for the license:

QuoteLicense

The license is the same as for the desktop version of jPCT: The jPCT-AE license
as stated on http://www.jpct.net/jpct-ae/
#12
Support / Re: 2D Images in 3D Space
March 14, 2011, 10:20:59 AM
as icarusfactor already said, you need to use a plane and apply your texture on it, also to have the plane always face the camera you need to enable billboarding..
#13
Projects / Re: Thanatos Online, a MMORPG for Android
March 11, 2011, 12:23:14 PM
Changed the name, got a bit of a story line and a new website with logo..

check the new site: http://thanatosonline.wikidot.com/
#14
Feedback / IRC channel?
March 10, 2011, 04:06:11 PM
Would it be an idea to make an irc channel for quick help or random chit-chat?
#15
Support / Different screen resolutions
March 05, 2011, 02:19:38 PM
Just some thoughts here.

I am developing on a SGS with a screen res of 800x480...
I was thinking about blitting etc for graphical user interface (menu, hud, etc)
But how can I take different screen resolutions into account, eg 480x320...


edit: I got a loading texture 800x480 that I want to blit, but Texture says that 800 is unsupported width, how would I go about making loading texture?