Quote from: "EgonOlsen"Quote:shock: ...??...but...but..it should... :wink: The hardware support via LWJGL is way faster than the software modes. If it isn't, OpenGL may run in software emulation (done by the OpenGL implementation, not by jPCT) for some reason but i doubt that this will even work. There are three rendering modes in jPCT: software legacy (default), software OpenGL-look-a-like (a bit slower than legacy but using OpenGL's lighting model) and finally the hardware OpenGL renderer itself. Try the terrain example in OpenGL. It should be much faster (around 10 times on my machine) than the software rendered version.
Does the openGL version offer any speed up yet? Last I remember it didn't.
I can't get the landscape demo to work since the GL version was released, I'll have a mess about with the .bat file. I remember reading somewhere that there wasn't much performace increase with the first version, might just have been my imagination.
Are the LWJGL-team working on problem 1? That would be very useful, the artist I'm working with at the moment is using 600+ polygons for the characters which can be a big strain on the software mode with older processors. I'll post details here when the alpha is finally up.
EDIT: I changed the BAT, that's MUCH faster!