Thanks for replying.
By "Scripting" I mean programmed in general. (as opposed to timeline based toys)
I've attached a scripting engine to a couple of these 3d- environments to
make testing and playing easier and more interactive by eliminating the compile-link cycle.
I was planning on doing the same with your engine.
You said that I can get each rendered frame as a pixel array.
That's really nice.
Just to make sure, a couple of points:
1. Even if the frame is rendered using all the niceties in hardware ?
2. Are there any timing issues to consider
(it takes some time to write the frames to disk)
[OR I should give this "FRAPS" a go ]
The "Webstart thingie" refers to the ability of using your engine in
"java WebStart" applications.
From what I understand in your demos page and by quickly glancing this forum there are still some issues ?
thanks,
petri.
By "Scripting" I mean programmed in general. (as opposed to timeline based toys)
I've attached a scripting engine to a couple of these 3d- environments to
make testing and playing easier and more interactive by eliminating the compile-link cycle.
I was planning on doing the same with your engine.
You said that I can get each rendered frame as a pixel array.
That's really nice.
Just to make sure, a couple of points:
1. Even if the frame is rendered using all the niceties in hardware ?
2. Are there any timing issues to consider
(it takes some time to write the frames to disk)
[OR I should give this "FRAPS" a go ]
The "Webstart thingie" refers to the ability of using your engine in
"java WebStart" applications.
From what I understand in your demos page and by quickly glancing this forum there are still some issues ?
thanks,
petri.