Helge,
Thanks for your help.
The perspective problem is frustrating. If I move the camera really far away and use a FOV, the buildings don't drift but they then just look 2D and all you see is their roofs.
If I use a lower camera height and a wider FOV, I get the effect I need but the buildings then drift massively.
I'm trying to go for the GTA1/2 effect. A 2D tiling system with 2D sprites but 3D buildings.
Any suggestions on my approach? I'm thinking maybe i'm going about things in the wrong way..
Thanks for your help!
George
Thanks for your help.
The perspective problem is frustrating. If I move the camera really far away and use a FOV, the buildings don't drift but they then just look 2D and all you see is their roofs.
If I use a lower camera height and a wider FOV, I get the effect I need but the buildings then drift massively.
I'm trying to go for the GTA1/2 effect. A 2D tiling system with 2D sprites but 3D buildings.
Any suggestions on my approach? I'm thinking maybe i'm going about things in the wrong way..
Thanks for your help!
George