Both solutions worked. Thanks guys.
I guess I don't understand environment mapping. I thought it yielded the same results only slower. No?
Is the plane supposed to be invisible from the other side? Is there a way to texture both sides without putting 2 planes back-to-back?
I get the impression primitives are rarely used or even discouraged. Why? Are they less efficient than a custom mesh?
I guess I don't understand environment mapping. I thought it yielded the same results only slower. No?
Is the plane supposed to be invisible from the other side? Is there a way to texture both sides without putting 2 planes back-to-back?
I get the impression primitives are rarely used or even discouraged. Why? Are they less efficient than a custom mesh?