Sweet, using enambleClamping() worked.
But only when I was scaling the whole texture up.
I tried to use it on the texture that the TexturePack class creates but it didn't work for that texture, probably because I'm scaling a part of the texture and not the whole thing.
But that's ok, I can just have the textures be separate ones instead of packing them into one texture.
On a side note:
Is there any performance difference between having a bunch of textures in memory vs having the textures packed into one texture, via the TexturePack class?
Thanks again for the help Egon.
But only when I was scaling the whole texture up.
I tried to use it on the texture that the TexturePack class creates but it didn't work for that texture, probably because I'm scaling a part of the texture and not the whole thing.
But that's ok, I can just have the textures be separate ones instead of packing them into one texture.
On a side note:
Is there any performance difference between having a bunch of textures in memory vs having the textures packed into one texture, via the TexturePack class?
Thanks again for the help Egon.