Sorry if I didn't answer, but I have been (and am) quite busy as I have to prepare a couple of university projects (one of which being a thesis), so my spare time is suffering! I hope to look into it very soon, though
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Show posts MenuQuote from: "EgonOlsen"Two things i've forgotten to mention:
1.) Don't use textures with a height other than a power of 2 when doing OpenGL (not for blitting either). OpenGL doesn't support this and jPCT has to do a conversion run on every texture. This is very slow, because it's just a naively implemented better-than-an-exception-method. In addition, the converted textures are not very pretty...
Quote from: "EgonOlsen"
2.) I'll try to speed up texture upload performance a little bit for 0.89. The problem is, that i can't do much about it because most of the time is wasted inside OpenGL and the video card's driver, not in jPCT. I already tried some things and got a 50% increase (but we are talking about 2fps compared to 3fps after the optimization)....anyway, i'll add it to the next release.
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