ok.
me -----> [EXIT]
QuotejPCT is written for people who don't want to care much about the internals of 3D
me -----> [EXIT]
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Show posts MenuQuotejPCT is written for people who don't want to care much about the internals of 3D
QuoteCa a l air sympa. Bonne continuation. Ca m interesserait de savoir comment tu geres les textures sur tes montagnes... Et est ce que c est moi ou est ce qu il y a une gestion dynamique de l ombre produite par les montagnes?
Software renderer (legacy mode) initialized
Current mode:800 x 600 x 16 @85Hz
Driver is: nv4_disp/6.14.10.8198
OpenGL renderer initialized (using 4 texture stages)
Loading Texture...data/textures\hud.png
Exception in thread "Thread-5" java.lang.ArrayIndexOutOfBoundsException: 9
at com.threed.jpct.FrameBuffer.blit(Unknown Source)
at com.threed.jpct.FrameBuffer.blit(Unknown Source)
at jfs.simulator.graphic.HUD.blit(HUD.java:46)
at jfs.simulator.graphic.WorldRenderer.render(WorldRenderer.java:148)
at jfs.simulator.graphic.WorldRenderer.run(WorldRenderer.java:184)
at java.lang.Thread.run(Thread.java:595)
buffer = new FrameBuffer(Configuration.width, Configuration.height, FrameBuffer.SAMPLINGMODE_NORMAL);
buffer.enableRenderer(IRenderer.RENDERER_SOFTWARE);
buffer.setBoundingBoxMode(FrameBuffer.BOUNDINGBOX_NOT_USED);
buffer.enableRenderer(IRenderer.RENDERER_OPENGL, IRenderer.MODE_OPENGL);
buffer.disableRenderer(IRenderer.RENDERER_SOFTWARE);
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