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Messages - guiloic

#1
Feedback / Open source
June 16, 2006, 09:22:15 PM
ok.

QuotejPCT is written for people who don't want to care much about the internals of 3D

me -----> [EXIT]
#2
Feedback / Open source
June 16, 2006, 09:05:38 PM
Open source doesn't means that every coders contribute to your project. Open source means that every one can use your work and apply modification according to it's own need. It's quite different...

It exist a lot of licence and I'm sure that you can find one which can be applied to your project according to your need. But you do what what you want...

I think it's too bad but jPCT was my first 3d experience and I will never forget your help in the past...

Bye !
#3
Feedback / Open source
June 13, 2006, 04:30:01 PM
jPCT is free and develloped with Java. I can't understand why it's not distributed as open source library.:roll:

What's your explanation ?
#4
Support / RotationMatrix
June 05, 2006, 12:39:44 PM
How can I calculate the angle from a RotationMatrix ?

thx
#5
Support / logo
May 24, 2006, 10:50:44 PM
thx
#6
Support / Optimization
May 24, 2006, 10:50:04 PM
I've found the problem. It wasn't due to 3d rendering.

I have a multithreaded system (separate thread for physic and rendering) and that wasn't managed very well. Now, I've fix the problem by adding a simple Thread.sleep() which  allow indirectly the rendering thread to run faster (don't think that's dirty, I use a very very complex system and  I've found that was the unique solution (for the moment)).
#7
Support / Optimization
May 21, 2006, 06:03:44 PM
I use IRenderer.RENDERER_OPENGL (hardware ?).
#8
Support / Optimization
May 21, 2006, 05:14:14 PM
How can I improve performance of my renderer ?

by reducing quality ?
#9
Support / logo
May 21, 2006, 11:29:14 AM
Do you have a little logo which I can add on my project's website ? (each month I have more than 1500 visitors)
#10
Projects / JFlightSim
May 03, 2006, 04:01:37 PM
Movies was made using screenrecorder (you need DivX 6 codec as specified in french  :lol: ). It's really my jPCT application.

Concerning the shadow, I think it's a compression effect. But I'm sure I have done nothing about this.
#11
Projects / JFlightSim
May 02, 2006, 08:02:37 PM
hi !

QuoteCa a l air sympa. Bonne continuation. Ca m interesserait de savoir comment tu geres les textures sur tes montagnes... Et est ce que c est moi ou est ce qu il y a une gestion dynamique de l ombre produite par les montagnes?

j'applique une Texture sur un Object3D chargé depuis un .3ds. et l'effet d'ombre est géré par la librairie. il ya des paramètres dans la classes Config pour ça.

en: I set a Texture to n Object3D loaded from a .3ds The shadow is rendered by jPCT.

I've a forum now (with an english corner ;)) : www.devcat.org/pilotage/forum
#12
Support / harware
April 28, 2006, 05:15:51 PM
Software renderer (legacy mode) initialized
Current mode:800 x 600 x 16 @85Hz
Driver is: nv4_disp/6.14.10.8198
OpenGL renderer initialized (using 4 texture stages)
Loading Texture...data/textures\hud.png
Exception in thread "Thread-5" java.lang.ArrayIndexOutOfBoundsException: 9
at com.threed.jpct.FrameBuffer.blit(Unknown Source)
at com.threed.jpct.FrameBuffer.blit(Unknown Source)
at jfs.simulator.graphic.HUD.blit(HUD.java:46)
at jfs.simulator.graphic.WorldRenderer.render(WorldRenderer.java:148)
at jfs.simulator.graphic.WorldRenderer.run(WorldRenderer.java:184)
at java.lang.Thread.run(Thread.java:595)


If I switch from software renderer to hardware renderer I don't have problem but it's dirty. didn't it ?

-------------------

I've a class called WorldRenderer which is a Runnable class. Then I've my own thread, does jpct use a Thread for rendering ?
#13
Support / harware
April 28, 2006, 01:58:11 PM
buffer = new FrameBuffer(Configuration.width, Configuration.height, FrameBuffer.SAMPLINGMODE_NORMAL);
buffer.setBoundingBoxMode(FrameBuffer.BOUNDINGBOX_NOT_USED);
buffer.enableRenderer(IRenderer.RENDERER_OPENGL, IRenderer.MODE_OPENGL);


What's wrong ?
#14
Support / harware
April 27, 2006, 10:34:35 PM
How can I directly initialize jPCT ? I must do that currently :

buffer = new FrameBuffer(Configuration.width, Configuration.height, FrameBuffer.SAMPLINGMODE_NORMAL);
buffer.enableRenderer(IRenderer.RENDERER_SOFTWARE);
buffer.setBoundingBoxMode(FrameBuffer.BOUNDINGBOX_NOT_USED);
buffer.enableRenderer(IRenderer.RENDERER_OPENGL, IRenderer.MODE_OPENGL);
buffer.disableRenderer(IRenderer.RENDERER_SOFTWARE);


thx
#15
Projects / JFlightSim
April 27, 2006, 09:48:45 PM
Hello,

I present my project : a flight simulator ;) You can download it on the website . You will found screenshots and movies. I'm sorry but I'm french then... the site is in french but on the forum I've open an english corner

www.devcat.org/pilotage

I will release source code next week.