Great, I got it to work now. Thank you for your fast and accurate help!
				
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	Camera cam = world.getCamera();
	cam.setPosition(20, -60, 20);
	cam.lookAt(game.getFields().getFirst().getTransformedCenter());public class Field extends com.threed.jpct.Object3D
public Field(int posX, int posY, Field next){
        super(Primitives.getCube(10));
        setXY(); //<-stuff for the getX / getY functions
	matrix.translate(getX()*30,0 , getY()*30);
	this.setTranslationMatrix(matrix);
	}
for (com.theDiceGame.Field f : fields){
	f.strip();
	f.build();
	System.out.println("Translation: "+f.getTranslation());
	world.addObject(f);
	}

Translation: (0.0,0.0,0.0)
Translation: (30.0,0.0,0.0)
Translation: (30.0,0.0,30.0)
Translation: (0.0,0.0,30.0)
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