Quote from: EgonOlsen on December 01, 2011, 08:32:37 PMYes! Thats it! Thank you! With this data sharing i run 3000 objects without OOM.Code Selecto.shareCompiledData(original);
Another question - if objects convert to native data (as i know, native memory usage not included to activity memory usage) they should not contribute to the overflow activity memory limit if load its by parts then convert loaded part to native data and clear their mesh data in java object3d (of course this only for static meshes). If sometime will be need to load ~many hard-weight static objects without sharing compile data, is it possible to realize some like this loading process? Is there a way to force convert obj to native data and safety set null its mesh data? (and same for textures)